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SITE
NEWS
As of this writing, the 3FS has moved to the hip-and-trendy new 199X.NET,
a web-host I've set up for us hip-and-trendy web site designers and
writers who totally decided to cash in on this hip-and-trendy 'retrogaming'
trend, hip though that it is. So, here on 199X.NET, we can find all
the rich and tender treats that you once found on the late, lamented
The0rem.net, including Zeroes Unlimited (and its Bastard Sons), Third
Half, Castle Excellent and of course, this dumbass page, that a whole
one dozen people visit per month! The0rem.net still points to these
pages, but they are now hosted here, at 199X.
That is all. At ease. 

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INTRODUCTION
So, here
I am again kids, from a year-long self-imposed sort of hiatus. The sort
of hiatus that one checks himself into accidentally because he was drunk
on love, and whisky, but mainly whisky and ended up spending the
last year in a padded cell, making a valiant attempt to inform the guards
that no, there are no alien robots seeking out radio transmissions
who then follow said radio transmissions to their source and scour clean
the terminal point of any life form foolish enough to dump all that radiation
out into space and that they should let me out of this white canvas
tuxedo as it was seriously cramping my both my style and my elbows.
So, here
I am. Sort of out of my commitment bender and ready to kick some
more video games in the ass. Quite some time back, I received an electronic
mail from a gent enquiring about the game Rolling Thunder, to which I
of course, being a good and cheerful lad, quickly replied an impromptu
Brief History of Rolling Thunder.
To which
I decided to get off my horse, high that he is, and write an in-depth
and complete history of Rolling Thunder and the whole Rolling Thunder
franchise. Granted, this was about nine months ago and being the punctual
cuss that I am, I'm just now getting around to writing the article and
then maybe sitting on it for two further months in a fit of editorial
disgust then haphazardly mashing out a shoddy web design and then posting
the resultant mess to my web page to be viewed by upwards of five people!
All right!
Without
much further ado, I present for your viewing pleasure:
(Secret Hint! Thundercade was a shitty
top-view shooting action game from American Sammy. Do not play it under
any circumstances, as it will kill you. This special hint is a Three Fingered
Salute exclusive and available only to subscribers)

The Rolling Thunder Arcade Cabinet Operator's Manual. Quite possibly the
most out-and-out stylish Operator's Manual since the 1942 Caterpillar
D-2. If you have the means, I highly recommend it. Download it from KLOV
by going clicky-clicky.
I was in
kindergarten when Rolling Thunder crashed onto the scene, way back in
Nineteen Hundred and Eighty Six, Anno Domini. Back then, my grandfather
would take me to a local casino, where he would hang out with his cronies
(god, how I love that word, it is impossible for me to think of my small
but elite cadre of amigos as anything other than 'cronies.' Besides, the
word just has more than a bit of greasiness and darkness to it, much like
the family-unfriendly casinos that I would at times frequent in my tender,
formative years) and discuss grandfatherly things like welding, firearms
and The War. He would of course issue me with a big old stack of quarters
and set me about the at the time minimalist arcade portion of the casino.
That part of the casino (Sharkey's, if any of you from the area really
give two shits) used to be somewhat of a storage area. The space behind
the sparse selection of games (Dig Dug, Asteroids, Xevios, Time Pilot
'84, Defender and the seminal Centipede) where sat dozens of burnt-out
and decrepit slot machines, was nailed to the wall an immense mirror with
the image of a topless woman with a black feather boa and cowboy boots.
Mind you, this was a rednecky shitkicker sort of establishment, the sort
of which there were still peanut shells on the floor by the saloon up
until the year 199X, but I digress.
For years,
I'd play Dig Dug or Time Pilot '84 (I am, friends, A Time Pilot-Playing
Motherfucker; to this date, there are two games I cannot resist plunking
a quarter or two into whenever I see the cabinet. One being Time Pilot
(Time Pilot '84 I could really take or leave as I'm a fan of the simpler
things in life) and the other being Metal Slug. I defy you to
pass by a Metal Slug machine and not want to play it.
Anyhow,
years passed, the film The Wizard was in part made in my little
town (more on this later) and old Sharkey had the storage area cleaned
out and had moved all them blinking, blipping video games to an even less-accessible
portion of the casino, namely where the old peanut-shells-and-spittoons
saloon was located. Gladly, they kept both the dank and a player piano
that would periodically bust into a rousing rendition of 'The Entertainer.'
Which was severely awesome, as one of the new games they had purchased
was the wonderful gun game Cheyenne (what a better selection for a casino
in what some could still argue is the Wild West?), Takegi (grrr Takegi)
and Rolling Thunder. It was one fateful day, one balmy summer day smack
in the middle of my second Summer Vacation Away From School I ever had
that I ran into the Rolling Thunder cabinet (and the resultant bruise
led to a conversation with the Child Welfare People so convoluted it would
make a Fraiser screenwriter blush). I was a lad of seven, going on third
grade and there she was, Rolling Thunder. From the first moment
I saw the hooded terrorists with their slinky, menacing movements, I was
in love. And it was a love that has lasted to this day, despite one real
girlfriend, two on-line girlfriends, three suicide attempts (totally
unrelated I can assure you) and a substance abuse habit that
would make the members of Motley Crue sit up and take notice. But again,
I'm digressing (I tend to do that, in case you haven't taken the time
to notice).
For years
I would plunk quarters into that Rolling Thunder cabinet. Personally,
I must have paid for that machine. Also note in my years and years of
playing that game, I could never beat the third level. The same goes for
Choplifter, which was right next the Rolling Thunder cabinet, but there
I go again with the asides!
Everything
about Rolling Thunder just screams sex. Sex Sex Sex like a buzzing neon
sign in front of a brothel. Sex Sex Sex. The way the hero Albatross moves,
walks, jumps, vaults over rails and dispatches terrorists with his pistol.
Everything he does is effortless and smirking. While Schwarzenegger was
flexing his immense physique then riddling our movie screens with machine
gun fire in Commando and Predator, Albatross was the type of action hero
we all secretly wished we could become. Men wanted him and women wanted
to be him. He was Suave. Debonair. Smooth. Effortless. Graceful.
When I die, I hope that my last motions could be captured in as many frames
of animation as old Albatross. Sex Sex Sex.
The enemies
in Rolling Thunder were symbols of menace, from the way they'd carry themselves
as they walked to the way their idle animations had them peeking around
cautiously, sweeping the corridors for the errant superspy terrorist eliminator
to swoop in and reduce them to a gooey puddle on the floor. Sure, they
were snazzy dressers, but who wasn't back in the eighties? Albatross wore
a red turtleneck and matching Beatle-boots, who are you to criticize the
fashion statement that the agents of Geldra sported?
What was
absolutely wonderful about the enemies of Rolling Thunder is that each
bad guy sprite was much more than the simple palette-swap that plagues
so many other videogames of the same vein. Each terrorist 'type' had a
similar 'theme,' they all had hoods. Hoods with little white eyeholes
that they would glower out at you with. Except for the yellow guys that
took two hits. They had goggles. The red terrorists had holsters for their
pistols. The green terrorists had bandoliers for their grenades. Each
terrorist 'type' was similar to the other in their general appearance,
but each 'type' had distinctions other than a simple palette-swap. In
this day and age of X-Boxes and Quake 3 Engines, video game developers
still rely on the tried-and-true Palette-Swap to distinguish varying degrees
of enemy toughness. For shame. You all could stand to learn a little from
Rolling Thunder, each and every one of you.
Rolling
Thunder NES

I still
say that Tengen's port of Tetris is more fun than Nintendo's own offering
As the swallows
return to Capistrano, the porting of an enormously-successful arcade game
to the Nintendo Entertainment System was inevitable. The same sort of
inevitability that states that if we do not stop sending radio signals
out into space, the berserkers will eventually come for us, come for us
and wipe us out completely and with extreme prejudice (which of course,
is the only possible solution to the Fermi Paradox, it's all quite scientific
and rational. Remember that the next time you're chatting on your cellular
phone in a movie theater then a goddamned killer robot from outer space
eats your fucking head). So, in 1989, Tengen of all people rolled their
own Rolling Thunder for the NES. At the time Atari was at odds with the
Big Red N and a little part of me thought that, heck, why would they release
video games for their main competitor's system! Why, that's just crazy
talk! Like Sega releasing games for a Nintendo console! It was just unbelievable!
Unfathomable! Yet for some reason, they did. Unofficially.
You might
remember Tengen as the sharks who produced those black semi-pirate video
game cartridges for the NES. Said video games did not meet with Nintendo's
strict guidelines and therefore did not receive the coveted Seal of Approval.
The Seal of Approval was only issued to video games for the Nintendo Entertainment
System that were of the utmost quality and precision! Inasuch, publishers
such as Tengen, Color Dreams and AVE must not have made games up to the
strict specifications to warrant a Nintendo Seal of Approval! Tengen was
the publisher to unleash an unlicensed, stolen version of Tetris upon
the world. A version of Tetris that I still think is much more fun than
Nintendo's own, properly-licensed offering.
Tengen was
a strange beast, having cracked and hacked Nintendo's own anti-pirating
system (and allegedly selling the workaround to Color Dreams who to this
day still produce game cartridges for the Nintendo Entertainment System)
which was more of a 'publisher lock-in' system than any sort of copy protection.
Tengen gained extreme notoriety as being a particularly weasely
company who would commit acts of outright theft of video game properties,
rebrand and repackage them and release them for the NES, Genesis, Master
System and Amiga. Interestingly enough, Tengen was to Atari and Namco
as Ultra was to Konami, meaning that both companies were an outlet for
the other, well-known, legitimate companies to release their godawful
videogames unto the market without tarnishing their otherwise pristine
names and reputations (Tengen gave us pirate carts with Tetris and After
Burner whereas Ultra gave us non-pirate carts with Metal Gear and Teenage
Mutant Ninja Turtles on them. History showed that the Tengen carts stood
the test of time, whereas Ultra's offerings were lost forever, relegated
to the eternal bargain bin in the sky and said titles never again saw
the light of day or dozens of heady, ponderous, pretentious sequels. Oh
to imagine what could have been, to imagine...). Or so it would seem.
Tengen would
release games that were hits on Sega's various platforms and Atari's various
arcade hits on the competing NES console. The wicked-sinful black cartridges
would soak up all the foul will spewed by both the Nintendo Corporation
and the scads of Nintendo Purist Fanboys who would never soil their Control
Deck's tender, moist slit with such filth, but had no problems whatsoever
with cramming copies of Burai Fighter or S.C.A.T. or Shadow of the Black
Manta or even Abadox into their all-controlling Deck, as you see, those
games had the coveted Seal of Approval which of course said nothing of
the quality of the games therein, simply that the publisher had paid Nintendo
big fat sacks of the green stuff and several underage thai prostitutes
in order to get that gold seal stamped on their video game box art and
then coverage rolled out in the pages of Nintendo Power. Nintendo purists
were above Tengen games, despite the fact that they were actually pretty
damned fun.
So, we have
Tengen releasing a game for the NES bearing extreme resemblance to Atari's
breakout arcade hit Rolling Thunder, complete with similar sprites, similar
animations, similar level design, similar music, similar sound effects,
similar storyline, similar cutscenes and such a similar title card that
one would be more than willing to accept it as the Real Deal, a Honest
To God, Licensed By Atari Port of their favorite arcade game to their
favorite home entertainment console! Apparently, we in the video gaming
public have been deceived by a very clever deception on the part of Tengen!
As Atari would never, ever, never in a million years release an official
port of one of their games to their most hated of rivals' consoles! After
all, that would be insane! Maddening! What logic is there in a company
who hated Nintendo, because they, you know put them out of business
and all to release games on Nintendo's console? There isn't! Any at all!
Except for Filthy Lucre, but when has acquiring fat stacks of Worthless
Greater American Dollars ever been in the minds of video game hardware
developers who all have bitter, bitter rivalries between one another and
have system-spec dickmeasuring contests every time their next generations
of hardware come out? What was I thinking, assuming that video game
companies cared one iota about money when they could be touting their
technological and graphical superiority over their competitors! After
all, the company with the largest perceived penis size will win the hearts
and minds of video game buyers everywhere, and of course they'll be
willing to shell out the huge dollars for the system with the flashiest
graphics and best games! Which of course explains the staggering worldwide
sales records of Microsoft's MSX2 X-Box.
Uh, if you've
never played the NES port of Rolling Thunder and wish to call yourself
a completist of any sort, you should make with the clicky-clicky and download
the ROM image. Technically, since this incarnation of Rolling Thunder
was a pirate game, you are not breaking nor are you manhandling any intellectual-property
laws! So all of you who run into conniption fits about downloading and
storing ROM images as they are totally breaking the law can just shut
the fuck up and play themselves up some Rolling Thunder already. Pansies.
Rolling
Thunders Two and Three
One could
liken Rolling Thunder to the reign of Julius Caesar, it certainly marked
the Rise of the Roman Empire. Rolling Thunder 2 on the other hand, was
akin to the coronation of Nero Caesar hailing the slide into oblivion
and darkness of the Rolling Thunder Franchise. Being a good little hyperlink
pimp, I'll just
allow the link do my talking. If you want to, for some reason, download
and play Rolling Thunder 2, you can do so here [Broken link to the Game
Room]. If you can beat the first level boss, you can post about it on
our public forum! How about
that?

I couldn't
find my copy of Rolling Thunder 3 (yes, I have a physical copy of the
game) to get a cartridge scan. So I scoured Google Images for two hours
before settling on this image, which I find much more soothing and calming
than RT3 itself. Ride on gentle symbol of our nation (by which I mean
overwrought Vietnam-era imagery).
Rolling
Thunder 3 continued the trend of awfulness, setting the bar for horrible,
unnecessary video game sequels. Truth be told, RT3 isn't really that bad
of a game, it just isn't the Rolling Thunder I've known and loved and
adored more than any woman who'd be bothered to associate herself with
me. Naturally, if RT3 did not bear the name Rolling Thunder, I'd be forced
to say that it was a pretty clever, smooth, albeit unoriginal platform
shooter with that arcade feel! As it stands though, if I were a host on
a popular video game review show on the sadly now-defunct cable network
TechTV, I would give the game a resounding one jiggle of my co-host's
ample titflesh. As Rolling Thunder 3 was a pale knockoff of an original
and clever great, you can read a pale knockoff of an original and clever
great article here.
The
Knockoffs
Much as
Super Mario Brothers wasn't the first side-scrolling jumpy platform game,
it certainly set the mold for innumerable clones, copies and pirates to
grace video game systems to this very day, Rolling Thunder wasn't the
first fluid, sidescrolling, multilevel, terrorist shoot-em-up with doors
in which you could hide from terrorists for a moment or even pick up ammunition
or weapon power ups. It was just the basis for most side-scrolling multi-level
terrorist shoot-em-ups to grace video game consoles to this very day.
Whereas the side-scrolling shooter paradigm is as deeply-ingrained in
the video game psyche, three knockoffs come instantly to mind. Capcom's
Codename: Viper, SunA's Rough Rangers and Bandai's Lupin III
Codename:
Viper

Yes, I even
have a Pysical Copy of Codename: Viper. Again, Why? The three bucks I
spent on it would have been much better spent on say, half a case of Pabst
Blue Ribbon or half a gallon of Rossi Sangria. What the hell is wrong
with me?
What began
with Rolling Thunder, eventually evolved into Codename: Viper. Long thought
to be developed and published by International House of Mystery and Pancakes
But Mainly Mystery - American Sammy (aka American Treco, aka ASC, aka
SammyUSA aka Sammy, aka The Sammy), as Sammy has a long heritage of shamelessly
ripping off other, more popular video games, re-branding them as their
own and releasing them back onto the market as Original Sammy Creations
(see Guilty Gear, Survival Arts, Trophy Buck, Ninja Crusaders). Now, those
of us savvy to such things, we find that likening an actually pretty fun,
albeit unoriginal game to Sammy is a pretty caustic insult. Especially
as the game was made by Capcom, who we all know put the extra effort into
each and every one of their titles, every one of them completely original
concepts, never ever borrowing gameplay elements and graphic design sensibilities
from previously-released games. No sir, games like Mega Man 5, Resident
Evil 6 and Street Fighter Alpha 3 Turbo Plus Hyper Fighting Xyber Edition
Gold 2010: the Final Fight - Unleashed were all original concepts with
original art and original play mechanics which set them apart from every
other game on the market!
So then
what the hell was Capcom doing releasing a shameless copy of Rolling Thunder
onto the NES? Probably for the same reason Namco released not one, but
two shameless copies of Rolling Thunder onto the Genesis which were of
course, Rolling Thunder only by virtue of nomenclatural resemblance.
The difference
between Codename: Viper and Rolling Thunders Two and Three though was
simple and concise: Codename: Viper was actually really fun. Walk around
in the jungle, shoot at terrorists, rescue hostages, find ammunition behind
doors, hop, jump, shoot. It's all quite compelling, even in this world
of Metal Gear Solids and Eternal Darknesses and yes, even Beyond Good
and Evils. Then again, didn't someone write a Pac-Man novel once? Where
Pac-Man and Ms. Pac-Man (in a flight of pre-nuptual bliss) totally went
to Las Vegas and went through a weekend of debauchery and cocaine and
ended up aborting Pac Jr. into a casino toilet? God that was a great book.
SunA's
Rough Ranger

Rough Ranger
is like bonghits. It fixes everything. Depression? Fixed. General Agitation?
Fixed. Intense Unfocused Horniness? Fixed.
Yes. Yes
now this, my friends, is more like it. Words alone cannot describe how
much I simply adore Rough Ranger. You see, I'm not like most people. It's
an indisputable fact, one you've no doubt gathered from reading my works
here on the gayass inter-web-cyber-web. I have a weird manner when I recall
places I loved to hang out at as a kid. In Carson, there was this joint
called Rico's Pizza, which was the home of the pizza so fucking huge it
couldn't be delivered. That motherfucker was like fifty eight inches of
awesomeness. They called it the Party-Sized Wopcore Facefuck or some such
nonsense. Or I just called it that, the slices were huge. And they always
cut the thing into like fifty little tiny slices, each about three inches
wide at the crust, so it was always drippy and droopy and got everywhere.
You had to eat it with a fork and knife. But Jesus, was it ever a Big
Old Novelty Pizza. In the fifteen years the place was open, we ordered
a grand total of One (1) of the stupid things, it was for my sister's
seventh birthday party. I was twelve and in middle school. Now, all of
those... crazy noun-things might be classified in some manner as 'crystallizing
agents' for cherished childhood memories to be fostered. Fact-of-the-matter
is, I hated that party. I hated (past and present tense) my sisters, my
mother, my aunts and uncles and everybody in my family pretty much. It's
been written that 'Familiarity Breeds Contempt.' I'd like to make a little
amendment to that most erudite of literary wisdoms: 'Closeness Breeds
Hatred' But, at the risk of turning the Three Fingered Salute back into
another fucking whiny girljournal page complete with my pretentious musical
tastes at the bottom of this article, I'll just get to the point I tried
to make four hundred words ago. I don't recall things like casinos and
bowling alleys and pizza joints in the same way most people do. Quality
of food, quality of gaming experience, smell of the rented shoes, salad
bars, buffet lines, watered-down cocktails.

NOW! Let's
GO rescue HER! Yes, the Rough Rangers little shiela had been kidnapped
from under their very noses! Nice to see that the're all ready-and-willing
to strap on arms and fight, fight, fight for their faceless, gray-haired
old matron in high-heels rather than, you know, just stop the hopping,
police-helmeted terrorists from busting into their kitchen and kidnapping
her in the first place. Jesus, at least Billy and / or Jimmy Lee were
inside the Garage when their shared, unnamed girlfriend was kidnapped
by Shadow Gear Gang.
Oh no. I
remember these places by the line-up of arcade cabinets they'd have tucked
back in the far-off dusty corners where even the bravest man fears to
tread. I can remember these places by their line-ups of arcade cabinets.
When I was nine, Rico's lineup was Strider, Tiger Heli, Rampage, Road
Blasters and Golden Axe. Over the years, Strider was replaced with Stunt
Driver, Tiger Heli was replaced by Yet Another Top-Down Shooter Game (honestly
folks, after you've beaten Jackal, you just don't have it in you to remember
any more fucking top-down shooters, whether they be space-shooters or
sky-shooters or ground-based jeep shooters, they're all the same when
you get down to it) and Golden Axe was replaced by 720°. But Rampage...
In the Year of Our Lord Nineteen Hundred and Ninety Two, was replaced
with Rough Rangers.
I cannot
begin to ascribe to you how much I utterly adore Rough Ranger.
I'll go right ahead and say that it's much, much better than Rolling Thunders
Two and Three, and I might actually go so far as saying that it's on par
with the Original in terms of greatness.
Now, Rough
Rangers isn't Great like the Original Rolling Thunder by any graphical
or animation virtue, no the graphics in Rough Ranger are merely a step
above those in the Tengen NES port of the game, the gameplay is still
rough, the jumping physics feel odd. There's an abundance of cheap deaths,
cheaper enemies, enemies that actually get tougher as you progress
in the game. Man, Rough Rangers is hard. The part toward the end
with the pixel-wide platforms to hop on while you're being assaulted from
all sides by the little running dudes on fire is downright unfair
and the stupid boss battle is vague, unclear and ends up eating more quarters
than the one in Midway's seminal NARC.
So, why
do I like it? Why in the hell would I like that stupid game? Well... that's
a goddamned good question, given developer SunA's track record (I'm certain
that Brick Fighter, Hard Head, Spark Fighter, Star Man and Ultra Balloon
were all original, clever arcade games, but unfortunately, no underdog
pizza joints in rural Nevada happened to come about aone of their cabinets
and had them installed back in the dank, dusty room where the games were
held, now did they?). What could actually prompt a man to actually sit
here in his comfortable roly-chair and type into his keyboard that he
actually likes Rough Ranger more than Rolling Thunder 3?
Who Knows?

Do they even read these things before burning
off their ROM boards?
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Everquest
Online Adventures:
Frontiers Beta
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Yay
for Everquest!
I really really enjoy this game! It is the most fun any
human can have with a video-entertainment box! I just
wish all games were as fun and clever and not-lame! Huggles
@ the Everquest Online
Adventures Development Team! Yaaay! |
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Delta
Force:
Task Force Dagger
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Task
Force Dagger is a swell little game! I hadn't had
as much fun since I won a big silly stuffed tiger at the
state fair! I really enjoy winning! Fun things are very
fun! Task Force
Dagger is pretty fun! You should read about it maybe!
Yay for Task Force
Dagger! Yay for big stuffed tigers! |
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Pachinko
Sexy Reaction
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One
can never say enough about Pachinko
Sexy Reaction. Of all the fun games I've played, Pachinko
Sexy Reaction is simply about the funnest! More games
should have opponents who are happy to be beaten by you!
The bad guys in Rolling Thunder were not happy to see
you beating them! Bad Rolling Thunder, Bad! |
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